AI Insights · Timothy · October 2021
Top 5 2D Realistic Games in Latin America Q3 2021
Discover the performance trends of the top 5 2D realistic games on a unified platform in Latin America during Q3 2021, including insights on weekly downloads, revenue, and active users.
In Q3 2021, the top 5 2D realistic games in Latin America showcased varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance metrics:
8 Ball Pool™ by Miniclip.com saw fluctuating weekly revenue, peaking at around $132K in late June and experiencing a low of approximately $89K in early August. Weekly downloads ranged from about 464K to 571K, with notable peaks in early September reaching 569K. Active users showed an upward trend, growing from around 6.2M in late June to approximately 6.8M by the end of September.
Evony from TOP GAMES INC. experienced steady weekly revenue, peaking at around $92K in late September. Weekly downloads showed a significant rise, starting at 161K in late June and peaking at 465K in early August. Active users also increased, starting at 439K in late June and reaching up to 980K in early September.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED saw weekly revenue fluctuate, with highs around $92K in mid-September. Weekly downloads peaked at approximately 73K in early August but declined to around 26K by the end of September. Active users grew from 189K in late June to about 271K in mid-August before decreasing to 195K by the end of September.
Last Shelter: Survival, also by LONG TECH NETWORK LIMITED, had varying weekly revenue, peaking at around $81K in early September. Weekly downloads saw a significant drop, starting at 12K in late June and falling to around 4K by the end of September. Active users peaked at approximately 24K in early August before declining to about 8K by late September.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. experienced steady weekly revenue, peaking at around $66K in early August. Weekly downloads peaked at approximately 105K in late August. Active users saw growth, starting at around 417K in late June and reaching up to 478K by the end of August before slightly declining to around 380K by late September.
These insights are derived from Sensor Tower data, offering a comprehensive view of the app performance in the Latin American market. For more detailed insights, visit Sensor Tower.